Game Introduction
- Genre
- Rougelike Platformer
- GamePlay
- Kill enemies, collect upgrades, paint, and platform to the exit.
- Target audience & platforms
- People who like rougelike platformers, and it will be released for Linux, Mac, and Windows
- Look and Feel
- Pixelart Office
Story
You get fired from "Legally Distinct Paint Company" and go to kill your ex-boss.
Heads Up Display (HUD)
Player
You play as the office worker who got fired and is heading to go kill their ex-boss.
Level Design
Each Level will choose a random layout from a large set of levels.
The levels will feature a enterance, enemies, upgrades, and a exit point.
Game Flow Chart
Audio & Sound F/x
- test menu screen sound
- song 1
funky menu music
coolsies menu music beta
elevator music
desert style elevatorie music
Dundoc (No Title)
no title 2
random concepts
fire on the brig
Technical
SYSTEM REQUIREMENTS:
like nothing
User Interface (controls)
- A&D
- Move left and right
- S
- Croutch
- W&Space
- Jump
- LMB
- Use weapon
- RMB
- Paint
- ESC
- Pause/Menu
- Mouse
- Aim
Score System
As you kill enemies within the level, a hidden 'Enemy Score' value goes up. At the end of the level, the higher your Enemy Score, the more power-ups you get to choose.
every 50 score = extra power-up
Key Features
Gel gun that shoots gels like from portal, but your upgrades change what effect the gel gives and modifies how said effect works