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World Scavanger

World Scavanger

Created by Joel Mendez

Game Overview

LOCATION BASED INTERACTIVE NOVEL

   World Scavanger places the player in a world full of FANTASY archeological discoveries. You are a scavanger and your goal is to collect all of the fantasy items that sorround you and unveil a Hidden story.
There are special places(Google API PLaces), where there's more posibilities of finding objects.
In order to discover the items you need to dig. To dig, you need to tap fast on the screen
There are rare items that are buried deeper, so you need to tap faster to uncover them.

Key Features

Story Telling (Items)
GPS Interaction (places)
Collectible Items. (items)
Objective of the player.
Collect all items and discover what happend to this old civilizations.
Important Elements:
⦁ Items: We have 72 items at the moment, with they respective stories.
⦁ Story Book: The main story unveils while getting all the items of a race.
⦁ Stamina/Shovels: Player can only carry 10 stamina/shovel at the time. Player can earn 1 Stamina each hour. Player can buy a bigger bag to be able to have 20 stamina bag.
⦁ Coins: can be found by digging or be bought.

Levels

The player starts with Human and Orcs items Available.

Once they manage to dig 20 items, they can unlock Dwarves, when they get 40, they can unlock the Elfs by using coins.

Player needs coins to unlock the families items. Coins can be found by digging. Or they can be bought in bundles inside the market.

Player can find 1 coin every 5 succesful digging attemps.

Dwarves items cost 100 coins to unlock.
Elves items cost 400 coins to unlock.

If you don't have enough coins player should be able to use real money.
UI Specification.
Player should be able to see the Dwarves and Elfs Items locked on the main screen

Items
In the game we have 72 different items from 4 different races.
Common Item: 30 taps on 15 sec
Rare Item: 60 taps on 15 sec
Legendary: 120 on 15 sec
Failed Attemp: If you can't make the necesarry taps on the screen, a little badge appears telling you that the item has been broken, Telling you to keep diggin other places around.

Game Play

Player starts at the map with it's stamina bar filled.

Player presses  scavane button. Then a screen with a shovel appears. A count down apears, and the player has to tap as many times as possible. If player manages to succeed a congratulation message appears revealing the item found and can directly read the items story. If player fails, a fail badge appears, and tells the player to try again.

Once the player has tried scavanging, the scavanged area will be block for 10 minutes.


Technical Specifications.


Rules

Map

Inventory

Currency

User Interface

Map: The map is the main element on the game. the players sees their location and the places that already has been scavanged. They also see wich places has more posibilities to have bigger treasures.

Players Currency:
Player can see their stamina and coins at all time.

Inventory: 
This is where the player can see the items that has been scavange. The player can switch between human, orc, dwarf or elf races to see the items. Items that haven't been scavange will only appear as a silohuette.

Items Family: Items will be devidad by race, and will have a counter, so that the player can know how many items he has left until completed.

Item Description: the player should be able to access small descriptions of the items.

Market: Inside the market the player can buy coins to unblock the other races faster, or buy more stamina/ shovels to be able to dig more times per day. The player can also buy bigger bags to carry more stamina/shovels.

Settings: In the setting screen, the player chan turn of music and sound effects.