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Malfactum: The Syndicates

Malfactum: The Syndicates

Created by David Brayton

GROUNDER

GROUNDER

You’re the front line attacker, the one your opponents are most likely to see, the one that carries the flag and takes the ground. You’re the first deployed and the last to leave. Whether you consider yourself another ground pounder or an elite member of a special team, your general talents at war-fare have made you a reliable ally in combat. You are a multi-talented, general purpose soldier, able to pick up and master nearly every weapon you can find. Your skills with firearms have few equals.

PLAYING A GROUNDER

A grounder has two main build options, employing rapid autofire attacks or more accurate single-shot strikes. Be-cause of generalized training, you can employ pistols like a gunslinger, more powerful small arms like a heavy, or even long-range precision weapons like a sniper. There really is nothing you can’t do.

Generally you gain purpose from the others around you, joining a team because of loyalty and friendship, not because a commander issued an order. Even when the goal is a paycheck, you would never commit to this job without others to have your back.

Creating a grounder requires the use of firearms, either in single-shot or autofire modes. Your combat abilities are focused mostly on high damage attacks up-on single targets while also aiding allies in their own duties.

CLASS FEATURES

As a grounder, you gain the following class features.

HIT POINTS

Hit Dice: 1d10 per grounder level

Hit Points at 1st level: 10 + your Constitution modifier

Hit Points at Higher Levels: 1d10 (or 6) + your Consti-tution modifier per grounder level after 1st

PROFICIENCIES

Armor: All armor, shields

Weapons: Simple weapons, one-handed and two-handed small arms, heavy weapons, super heavy weapons.

Tools: All ground vehicles and aircraft

Saving Throws: Strength, Dexterity

Skills: Select two skills from Acrobatics, Athletics, History, Insight, Intimidation, and Perception.

EQUIPMENT

As a grounder, you receive the following equipment at 1st level.

  • three small arms, each $300 or less
  • two Concussion Grenades
  • a set of armor $300 or less
  • $100 in additional gear

GUNSLINGER

GUNSLINGER

On the battlefield, you specialize in infiltrating behind enemy lines before sowing confusion in the ranks, dancing acrobatically around the field dealing out point-blank death and disrupting the foe’s cohesion.

Unlike other classes like grounder and heavy, you are mobile and agile. It would be unlikely that you would wield a pistol with a full functioning rifle on their backs. You walk light, often near the front lines or scouting far ahead of a unit. You are not required to carry a shovel or plant explosives. Their purpose is singular, if not slightly selfish.

PLAYING A GUNSLINGER

Decide on the number of weapons you’ll be wielding in combat. It will not only set your play style, but your potential personality as well. There is admittedly some theatrics involved, regardless of the choice, a talent picked up outside of standard military training channels.

No doubt, you probably picked up a few tricks through specialized trainers and even practice. You might have possessed a background in law enforcement or been a crime lord’s hired thug. There was a reason why you never held a rifle—it was either never given to you, or the details of your profession precluded its use.

CLASS FEATURES

As a gunslinger, you gain the following class features.

HIT POINTS

Hit Dice: 1d8 per gunslinger level

Hit Points at 1st level: 8 + your Constitution modifier

Hit Points at Higher Levels: 1d8 (or 5) + your Consti-tution modifier per gunslinger level after 1st

PROFICIENCIES

Armor: Light and medium armor

Weapons: Simple weapons, one-handed and two-handed small arms

Tools: All ground vehicles and aircraft

Saving Throws: Dexterity, Wisdom

Skills: Select three skills from Acrobatics, Athletics, History, Insight, Intimidation, Perception, and Perfor-mance, and sleight of hand.

EQUIPMENT

You start with the following equipment in addition to the equipment granted by your background:

  • two one-handed small arms, $300 or less
  • a set of armor $300 or less
  • $100 in additional gear

HEAVY

HEAVY

You are most likely the scariest opponent on the entire battlefield. You’re the one the enemy must kill in order to take the field. You cut massive swaths of devastation across whole landscapes, bringing down trees and buildings. You strike fear into opponents, sending entire armies to their grave. Though limited in speed, where you step, you secure ground. Reverse or retreat does not come easily to your lips. You specialize in the heaviest of weapons, from rocket launchers and grenades to machine cannons and howitzers.

When bullets fly, you plant your feet and begin hailing down ammunition upon your foes, suppressing their movement or making them dive for cover. You eradicate obstacles and assist your allies by denying your enemies the opportunity to advance. You might be strong but this is not a requirement, though it helps, especially when carrying the biggest guns.

PLAYING A HEAVY

Size does matter—let’s just get that out of the way. Although not as common as a grounder, you fill a similar role and are the second most common found in the general military population.

You rarely walk into a situation with only one gun. Like those avatars in famous video games, you probably carry a few, more than most people think you need. Pistol? Check. Machine gun? Check. Flamethrower? Check. Rocket Launcher? Why not. You have a solution for any problem, at least those problems requiring weapons to solve...and in your eyes, most problems usu-ally can be solved that way.

This is the best class of all since you wield the biggest guns, the heaviest armors, and are the class most resembling a character from a first person shooter.

CLASS FEATURES

As a heavy, you gain the following class features.

HIT POINTS

Hit Dice: 1d10 per heavy level

Hit Points at 1st level: 10 + your Constitution modifier

Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per heavy level after 1st

PROFICIENCIES

Armor: All armor, shields

Weapons: Simple weapons, one-handed and two-handed small arms, heavy weapons, super heavy weapons.

Tools: All ground vehicles and aircraft

Saving Throws: Strength, Constitution

Skills: Select two skills from Acrobatics, Athletics, History, Insight, Intimidation, and Perception

EQUIPMENT

You start with the following equipment in addition to the equipment granted by your background:

INFILTRATOR

INFILTRATOR

You go where no one else can, deep behind enemy lines, avoiding eyes, ears, and sensors. You’re an intelligence operative with specialties in counter-terrorism, espionage, and assassination. Your strengths lie in your ability to avoid either capture or the crosshairs of enemy weapons. After making a killing blow, you’re able to break off and vanish into the shadows. Even your kills can go without notice.

You don't consider yourself a thief. You’re an elite operative, often working alone well ahead of allies and their noisy footfalls. Your expertise is vital as you relay important information back to your superiors and dis-patch dangerous foes before they get the opportunity to be a threat.

PLAYING AN INFILTRATOR

The key to success for an infiltrator is the need to gain advantage to your foe. Infiltrators are able to gain additional benefits from cover and concealment, and can even create diversions in order to slip away without notice. This permits you to maneuver into positions to gain advantage while others would be instantly spotted. You’re near worthless when exposed.

CLASS FEATURES

As an infiltrator, you gain the following class features.

HIT POINTS

Hit Dice: 1d8 per infiltrator level

Hit Points at 1st level: 8 + your Constitution modifier

Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per infiltrator level after 1st

PROFICIENCIES

Armor: Light armor

Weapons: Simple weapons, one-handed small arms, any two melee martial weapons of your choice

Tools: Disguise kit or Poisoner’s Kit (select one), all ground vehicles and aircraft

Saving Throws: Dexterity, Wisdom

Skills: Stealth plus three from Acrobatics, Athletics, Deception, Computer Use, Engineering, History, Insight, Intimidation, Perception, Persuasion, and Sleight of Hand.

EQUIPMENT

You start with the following equipment in addition to the equipment granted by your background:

SF+200′ Sea Level Rise

June 7, 2072 (AP), Northern California Association of City States:

The NCCS (Northern California Coast Survey) has updated their baseline topographic map of the San Francisco Archipelago. It reflects the new coastline resulting from the unexpectedly rapid disintegration of the East Antarctic ice sheet and sea levels finally hitting the 200′ mark (compared to the 2012 datum).




This week’s headlines in SFCurbistGate:

  • Given their role in maintaining emergency transportation during Meltwater Pulse 3A, it was surprising  that taco boats were ever restricted. Thankfully a liberalized permit system is expected to be in place by the end of hurricane season.
  • Noe Shoals residents vow to stop any port in their area bigger than a 40 boat small boat/fisherman fleet marina.
  • Bernal Isle residents bemoan the design of the Cortland-Chernery street bridge, and worry that the influx of new visitors will threaten the “unique” character of the island.
  • Debate over where to build new container port continues — Geneva/Muni Yards or Divisidero Harbor?
  • Lawsuits continue over the ill-conceived levelling of San Bruno Mountain to 150′ in 2045.
  • The Board of Supervisors agreed to extend Twitter’s tax break if they build their new 110 storey corporate headquarters on the disadvantaged Nob Island.
  • Sea trials of the NCSS Ed Lee continue out of the Presidio Sub Base. The first of the Sutro-class algae-diesel attack subs is expected to contain the southern incursions of the Vancouver Island-Cascadia Alliance and neutralize the Orange County drone fleet to Port Fullerton.
  • The bond measure for a new multipurpose floating sports stadium anchored on Alcatraz is expected to fail in next week’s referendum. Meanwhile, the 49ers consider a move to Santa Cruz.
  • A new study has revealed that the on-time statistics for Muni’s fleet of sea buses have been exaggerated since 2064 — average speed is 20 mph, not 20 knots.



March 20th, 2072 (AP), Northern California Association of City States:

Unlike most coastal areas of the former United States, the population of the archipelago has dramatically increased despite the 200 foot rise in sea level over the past 60 years. Pundits debate whether this is due to the increasingly tropical temperatures or the creative and cultural explosion due to density. Regardless, the 4 million people now living on the SFA are demanding expansion of the San Andreas airport — studies are underway to build three more runways on the former 280 right of way.

However, the new class of supersonic Clippers will be in service by 2074 and Pan Am claims they can provide direct service to both Haight Inlet and Excelsior Lagoon, much to the relief of the Juniper Serra Conglomeration. (The JSC clearly prefers repurposing the old road to construct a rail gun space launch system with the help of Stanford Alto.)

The cruise ship berths along Divisidero Harbor continue to be upgraded, while negotiations are underway with Port Orinda and Caldecott Harbor to handle the cargo from the outdated facilities at Geary Sound. With the addition of the 6th high speed rail tube to the mainland, the original tunnels (completed in 2025) will be dedicated to cargo.

Development of high rises along the Sunset Coast and Cape Dolores has not been without controversy. The SHSFPA (Submerged Historic San Francisco Preservation Association) has once again protested and filed an environment historic review. “Old San Francisco is still alive in our hearts and minds, even if only the tops of the buildings can be seen! Look at the Flickr archive! ¡Viva  Valencia!” While the SHSFPA frustrate many, all agree that their work floating Victorians and Italinate era homes and converting them houseboats has been a grand success, and has fueled a tourist boom along the Noe, Bernal and Dolores docks. The historical reenactments of life in the Mission District of the early 21st century have proven particularly popular.

While the submerged ruins of the Sunset and the Mission have always been popular diving attractions, many have already forgotten the locations of long-flooded streets and avenues. The SHSFPA recently published this overlay map showing early 21st century streets (double-blink to zoom, triple-blink for 3D):

While other islands have embraced both bridges and tunnels — the 150 year old bridges across Glen Narrows are scheduled for destruction once the new suspension bridge to Bernal Isle is complete — Potrero Island continues to be a holdout. Residents have yet again rejected the bond measure for a floating pontoon bridge crossing Beronio Reef and Market Shoals. Ask any Potreran and you will get the same response: “We were the first island, and we will be the last island. The cable gondola to Sutro Tower and Bernal is too much as it is.” Unfortunately, with sea levels increasing, they will very likely be flooded out by the turn of the century as this animation shows (GIF2023 support required, gesture for higher resolution holograph):

Is the future of the San Franciscan Archipelago doomed? Some environmental experts from the NOAA in the Washington DC SeaDome think so. “With sea levels continuing to rise at over three feet per year, the continued investment in the Archipelago is foolish. The failure of the Los Angeles seawall in 2049 is proof of this. And just look at the projection at 300 feet. Potrero’s all but gone and Bernal Isle is cut in half.”

As usual, San Franciscans are undeterred. “We won’t let those waterlogged Morlocks who pretend the United States still exists try to tell us what works. Even if we have to build a dozen more mile high Sutro Towers, we will stay here. We’ll anchor a floating city to the serpentine and chert if we have to.”

“But we do miss the fog.”

Novus Ordo Seclorum

The American dollar, containing an unfinished pyramid with an All- Seeing Eye adorning it on top, is an obvious symbol of the Masons, representing their ties to the great stone builders of antiquity and the knowledge of geometry, arithmetic, and other sciences required to build such monuments, which all stem from the Seven Sacred Sciences. The pyramid is a symbolic link to the antediluvian epoch, when the great pyramids and ziggurats were built as monuments to the ancient knowledge corrupted by Cain and the heresy performed at Mount Hermon.

The unfinished pyramid holds even more enigmatic secrets in its allegory. It represents the New World Order, or world government, because just as the pyramid is unfinished, with work yet to be done, so is the state of the union both past and present in regard to the New World Order. It has not yet been finished and come of age; it is still a work in process by the various Masonic organizations. 43

Finally, the pyramid is symbolic for the Grand Architect of the Universe. 44 The Grand Architect of the Universe is the god of the Freemasons that is also symbolized as a five- pointed star, a pentagram, and a blazing star— known as the “Glowing Pyramid” or “Triangle”; it has the All- Seeing Eye inscribed within this pyramid or triangle and is indistinguishable from the god identified as the Supreme Being. Similarly, the father of light, god of the Zoroastrians, which is also identified with the Iranian god Mithras, was also known vicariously as the Great Architect. 45 French Revolution posters depicted the All- Seeing Eye crowning the Supreme Being, thus connecting the two symbols. 46

The United States Seal is engraved with the words Annuit Coeptis , which is Latin for “announcing the birth of.” This phrase is followed by Novus Ordo Seclorum. The Latin Novus translates as “new”; Ordo translates as “order”; and Seclorum translates as “world,” 47 according to most lay people. However, the correct translation to some, such as Dan Brown, is “The New Secular Order.” 48 However, Seclorum is the genitive, possessive plural form of saelculum, meaning ages, world, or generations, which then produces New (World) Order of the Ages. In my opinion, Novus Ordo Seclorum has been transliterated into the “New World Order.” Putting Annuit Coeptis together with Novus Ordo Seclorum yields roughly, “the birth of the New World Order” (era), which has incredibly been engraved into the official seal of the United States, the progeny of Freemason and Templar dreams!

CONXERTO ED 30.1 XL-RS1

INTRODUCTION
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CONXERTO ED 30.0 XL-RS1 is a product of a successful fusion and evolution of design between VEXUVIUS and XAVAGE.  A perfect genetic marriage between two worlds to produce evolutionary sleeker looking supercar than its predecessor and more down to earth looks hence call signed as "ED" - (EVOLVED DESIGN).   

Just like its old brother XAVAGE, CONXERTO share similar feature like most line of XL's family traits:

THE DESIGN
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CONXERTO design is merged product between XAVAGE and VEXUVIUS and evolve like a bar of soap to blend in into urban super exotics which bring pleasure to all automotive fans as it "washed" through time.  The tubular headlights, smooth round rear chassis, huge side ventilation and curve in  lower chassis design brings classical and luxury outlook which everyone familiar in just a single glance. Yet a mixture of modern aerodynamic outlines bring a sense of modern retro into auto world. Just like its old brother XAVAGE it still inherit similar its design charisma & performance plus additional feature as shown:

·         Chambered AEROFOIL Down-force System (CADS)
The large vent on each side of the car allows more air runs through internal chambered air spoiler which adjust the amount of wind friction on both side of the car to create virtual steering gyro stabilizer.  This allow the car to steer at more predictable angle, stable at straight line, fast turning, braking and less influenced by ground turbulence.  This concept is similar to air operated gyro stabilizer on special aircraft. 

CONXERTO car structure made from 3 layers, these are.

·         Main chassis:
Main chassis is a monocoque structures sculpted from 1 pieces new composite steel nylon material, rigid and absorbent to vibration.
 

·         Place holders:
The parts which holds crucial components of the car to the chassis.  These include cockpit bucket/tub, engine bucket/tub/bracket and outer body shell bracket holder.  The material are mostly high density composite nylon instead of traditional steel and aluminum sheets.  These material is impact resistant, vibration absorbent, light weight, temperature resistant and crash safe.
 

·         Body shell:
Composite Lexan OPLEC shell (Organic Passive Light Emitting  Cell)

Overall CONXERTO structures are made entirely from enhanced hardened plastic material fused partially with molecular steel giving it more lightweight, rigid and crash safe material. For another reason it’s built to protect the passenger and critical components from shrapnel, splinters and debris produced from hard impact if crashed do occur.  The theory is very much like a rubber ball, no matter how much you bash the ball it will remain its original round shape and bounce back the inertial impact plus it absorb the shocks.  CONXERTO is the rubber ball with passenger tuck safely inside.
 

TECHNOLOGY 
________________________________________________________________________________________

other special feature built in CONXERTO includes:

OHID headlights and OCDLED rear lights:
OHID (Organic Hi-Density headlights) and OHLED (Organic Controlled Density LED rear lights) is a new technology which uses flexible and low charged high luminance thin light panel made from organic cell structure (cob webbed cells).  These panel are shock resistant and consume low electric current yet it produce high output of light just similarly used on LCD and Plasma panel.

Multi-channel Bernoulli Ventilation System:
Just like its brother XAVAGE, CONXERTO have built in “Air Buoyancy Chassis” which allow air to circulate full 360 degree range around the chassis for few cycle before exit out to rear end air exhaust port.  This feature helps to cool the chassis and components in the car and also allow natural hydraulic cushion.  The Multi-Channel Bernoulli Ventilation System which located 2x on the front + 2x on the sides help to gulp massive air by force into the chassis and tunnel the air into several channel for above purpose.  Other than “Air Buoyancy” feature other use of tunneled air includes auto deflation control of tire pressure, suspension shock pressure, engine turbo compression, pneumatic pressure discharge, force combustion discharge, inner down-force system between wheels, power regeneration via air turbine for power charging, air pressure refill for hybrid engine module for kinetic propulsion, artificial cockpit and engine coolant coolant and pressure balance between inner and outer body wall.

XLE09-X12HR Engine:
CONXERTO uses enhanced hybrid engine technology that runs 50/50 propulsion from fossil fuel energy and electric under single engine block yet modular in mechanism. 

·         Fuel powered module:
As usual CONXERTO share same “X12” engine spec as her parents the NEMIXIS and X3-SIXTY where piston configuration remain in “X” push layout for complete 360 degree equal torque for every drive shaft turns per- revolution. 4 lines of piston in partitioned in to 4 in every 360-degree distribution where each lines have each line consist of 3 piston (3 piston x 4 lines) = 12 piston.  These configuration taking advantages over standard “V” overhead engine, Boxter engine horizontal push and Rotary engine layout.  “X12” allow high  acceleration and lower fuel injection to combust per-joule,
 

·         Electric module:
Consist of twin brushless motor powered by high capacity rechargeable lithium ferum (Li-Fe) battery.  The motor controlled by computer programmed ESC (Electronic Speed Controller) to propel the motor according to required rpm.  The motor connected to variable ratio gear case and then interfaced to main engine’s main 1 way turn spur gear.  As the spur gear turned by electric powered brushless motor the spur will auto disengage from fuel powered engine drive crank shaft to reduce mechanical load from the engine, which the electric powered system will take over the full transmission drives.  
 

·         Kinetic module:
Kinetic module is a mechanism, which is powered by stored energy produced by kinetic output such as air pressure and heat source.  CONXERTO carries 4x120 liters of air tank which store compressed air collected from various vents around its chassis.  Each tanks can handle 50 bars of barometric air pressure, Collected air will be used as air compression source to push turn and propels 4x turbo-turbine units on X12 fuel engine, 2x turbine pinion gear on both electric motors and 1x twin turbine built-in main spur gear.  To summarize that the air are mainly to boost all the cycle of the gear reducing the burden of acceleration thus save both fuel and electric cell.  The heat kinetic are used to heat up the tank thus increasing the pressure of the air before gush into output mechanism.  The heat source comes from fuel engine, electric motor and external environment via Radiator system.  

Composite Lexan OPLEC shell (Organic Passive Light Emitting Cell):
For the first time CONXERTO uses Composite Lexan OPLEC shell which have advantages over traditional stainless steel and aluminum sheet for body panel built.

·          Composite Lexan  have been long used on hobbyist Radio Control models since 1980’s made up from hard, shiny yet high impact resistance material which allow any impact on the surface to be rebound and keeping the surface structure maintain to original form, very similar concept to Memory Plastic.  These material is lighter and easy to mold.

·         OPLEC (Organic Passive Light Emitting Cell) is layered behind Composite Lexan surface provide programmable surface color like an Organic LCD screen.  However this surface does not illuminates like any OLED screen type surface because its emits passive lights that doesn’t glow but only shows solid paint like color.  This characteristic of OPLEC fusion Composite Lexan allows user to customized the color on the XAVAGE based on their preference allow forms of artistic display of color and images shown on the car like paint canvas.  Each panel of Composite Lexan OPLEC are connected via central CPU via HOTSWAP cable to complete the grid of body canvas.

GYRO system:
CONXERTO is equipped with GYRO system which allow the car to run stable during speeding, drift and cornering.  The gyro components links to several components in the car to control the overall stability which includes: 

·         Front and rear differential
Control the differential slips among 4 wheels by distribution proper traction needed during cornering, drift and an event when traction error and body instability detected.  Note that CONXERTO have a full time 4WD transmission.
 

·         Steering
Partially control the steering at micro level where as if GYRO needed to recover the car to proper lines if the driver swerve too much on the steering especially in wet condition and loose gripped surface such as sand, dirt, muddy trails and road full patches of holes.  However in situation where the driver (dominant) control the steering the Gyro effort are only to control under steer and over steer error where it will try to synchronized the differential slips with the driver steering style to minimized stability error.
 

·         ABS
GYRO level of control is very much similar to “driver steering” detection protocol as mentioned before on steer part  If any anomalies detected such as under steer/over steer braking or sideways braking the GYRO will engage ABS control plus will also control other components in the car which links to GYRO to synchronized with ABS  system demand.
 

·         Chambered AEROFOIL Down-force System (CADS)
CONXERTO have special down force fins built behinds each large side vents located parallel between each wheels.   These fins like and aero plane flaps swings vertical 60 degree & horizontal 30 maneuver to spoil the air flow to create variable down force pressure. In relation to GYRO, this control the down force system where needed if it detects error in level of horizontal and vertical G-force distribution as well as level of CG (Center of Gravity)  on the chassis.   The secondary air diffuser located below the chassis base however is fixed and independent of Gyro control.

The GYRO however does not cater 100% desirable handling as driver wanted, it can actually be enabled and disabled manually by the driver.  When GYRO is active it offer several option where the driver can select according to his or her driving preferences, these are:

·         Cruise/Normal mode (default): For normal car handling.
 

·         Expert Touring/Racing mode: Racing and high speed touring handling. 
 

·         Drift mode: Drift handling. More differential gear control involve.
 

·         Drag mode: Straight line handling with high anti-sideway control. Very heavy use of down force mechanism.
 

·         Off-road: For off-road handling.  
 

·         Preset/Learning mode: GYRO in learning mode (no control), feed and learning from drivers output, allow personalized handling from different driver’s style of handling. When learning mode is completed the GYRO will cater several familiar handling mode to specific or assigned driver.
 

·         FAIL SAFE mode:  However if GYRO fail to function due to unknown distortion, damages or other accident which cause Gyro to shut down a failsafe mechanism will be activated automatically and independently via mechanical system.  The failsafe mode will reset all the configuration inside the car including differential, braking, engine, steering, suspension, hydraulic aero foil and others back to normal mode without causing problem in driving ability.
 

PERFORMANCE STATISTIC
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Specification for CONXERTO "RS1"

Max power

2,435hp / 7800rpm

 

Max torque

1,910.27ft-lb / 5600rpm

Engine

Hybrid X-12r 
(XLE09-12HR/IG)

 

Displacement

9930cc

Drive train

4WD

 

Weight

890kg

0-100km

2.1 sec

 

Max Speed

720kmh

0-300km

10.9 sec

 

Braking 
(100-0km)

32.1m / 2.9sec

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SUMMARY
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CONXERTO designed to be as competitive road going sports car just like its neighbor.  The combination between elegant design and technology provide drivers both thrill and excitement of driving and thus boost proud ownership of the car.  CONXERTO had just shown its proof that there's no limit to amount of engineering and ideas you can cramp into a car.  There always billion of possibility for 1 entity, just let the imagination fly into the clouds of automobile dreams.



CYBORX CD 10.0 XL-GT


EXAGE CD 20.0 XL-AM


EXODUS CD 9.0 XL-SRS