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Game Design Documents.

Game Design Documents.

Created by Anthony McElearney

Game Introduction

A common game that is found in many game parlours is table air hockey played by two players. The game is simple, each player must try and hit the puck into their opponents goal using their paddle. I want to recreate this game on the computer so players can play against each other online. There are four walls with two small openings on opposite ends of the table and these openings are the goals. Whenever the puck travels into the goal that is a point. Whoever has the most points at the end of the game time wins.

Genre
GamePlay
Target audience & platforms
Look and Feel

Story

The aim of the game is simple, each player must try to knock the puck into the opponents goal using their paddle to score a point. The player with the most points at the end of the game wins.This action filled game is great to play with your friends. Score more goals than your opponent to claim victory!

How to Play

Air hockey is an individual game where two players are on each end of the table. Each player must hit the puck using a paddle into the opponents goal whilst also defending their own goal. When the puck entered the goal that is counted as one point.  Once the puck has crossed the centreline of the table into their own half the player can perform a selection of different shots to try and score. The player with the most goals at the end of the time period wins.

Technical

This game will be created using the Unity platform run on a Apple Mac computer. 

Features of the game: 

System Requirements

Game Architechture


User Interface (controls)

The mouse will be used for everything.

To control the paddle when in the game.

To navigate through the menu when out of the game.


Artwork (design)

This game will feature a number of different colours to make the game appealing on the eye and fun to look at. I will choose the colours myself and do all the artwork for this game.

Technical Requirements

This game will have a low memory and cpu usage to ensure that it runs smoothly even in busy environments. I will choose colours using a palette and choose vibrant colours to draw the users in. I will also create a thumbnail style image in Adobe illustrator to draw the attention of users.

Heads Up Display (HUD)

The HUD will contain the players name, the amount of goals he/she has and the time remaining in the game.

Characters

The characters in this game will only be the person that is playing the game, so maximum 2 players.

Character 1

The characters in this game will be the two players that are playing against each other.

Level Design

There is one level in this game as you can not level up.

Player View

The camera will be facing the opponent. the player will be able to see the whole table with the puck appearing bigger the closer it comes.


Audio & Sound F/x

The music in the home menu will be upbeat and allow the user to anticipate the game. Once the player enters the game the music will change to a more competitive tune.

Menu Fx

When the user clicks on something there will be a clicking sound. There will be music playing as the user navigates through the home menu.