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Game Design

Game Design

Created by Saha Ruamthong

Game Introduction

The character is lost on an unknown island. Fighting its ways to survive the hunger and finding items to build his escape with the shortage of time

Genre
Survival, Exploration
GamePlay
For the first level, the character will be placed in the middle of the island. The character will be surrounded by mountains terrain, river and grassland. Once the character is on the map the time will automatically starting to countdown. As for first level i think the duration of the time would be around 3-5 minutes long to find the items. I also wanted to add shoes for the character to run faster as well as extend in time such as adding 30 seconds more.
Target audience & platforms
All ages.
Look and Feel
The game will be tropical vibes, the player will feel like they're on holidays but at the same time they're trying to escape for survival.

Story

The story of this game is the character was lost in an unknown island and his only way out is to find items to build his escape. These items consist of a boat parts. So the purpose is to find those parts to complete each levels.

Find items before the time runs out. The setting will set on a small island fill with trees, mountains, river, difficulties and hidden items/objects around the island.  After collecting all the items the player then pass to the next level. Each levels has a certain time for the player to collect the items.

How to Play

The player will run around trying to search for repair parts to build a boat to escape. The player does not have to do anything apart from running. To do this the play will can go forward, backward, side to side by tapping on the up arrow, down, left and right arrow and with the control of the mouse.

To collect the items the play can walk through it or simply click on 'C' on the keyboard to collect it.

Technical

I'm planing to create the game using Unity engine software. I plan to use a lot of art design which will be involve in the landscape of the game such as the ocean, the beach, the jungle, trees, rivers, hills and mountains. For special item like the rudder or the hull of the boat that required the player to collect, I will try to make it as realistic as possible. As the character I planned to use first person character as I want the player to feel that they are actually stuck in the unknown island. 

The physical require to play the game is the collect the items to pass through each level to reach the goals. For rules of the game, the player is only allowed a certain time to complete the mission. If the mission failed it would be game over.

The platform on the game will be on PC.

System Requirements

There is no system requirement, any PC or Mac can run the game with the minimum of 2GB Ram required.

Game Architechture

The landscape will be an island fill with mountains, hills, rivers and tress of the skybox I like to just stick with just one tone of the sky colour which will be bright sunny day light. For character, the player will just see 2 arms from the screen as it is first person player.

User Interface (controls)

The character can be control by the keyboard or with the joystick attached the PC. The player can only move left, right, backward and forward by pressing "A" to go left, "D" to go right, "W" to move forward and "S" to travel backward. With the help of the mouse the user can travel to all direction as the user desired. The mouse represent the first person character if the mouse is hover to the left which means the person is looking towards the left side.