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GDD Live Plan

GDD Live Plan

Created by Shane Talbot

Game Introduction

Genre
First-person, fighting, post-apocalyptic
GamePlay
Gameplay will flow around the player and how they move and fight. be it in a slow, heavy hitter fashion or in a quick viscous manner. Game challenges would be how to combat bosses with different fighting styles and with the exploration to find and master different moves and abilities.
Target audience & platforms
The primary target of this game are those who like fighting games but want more depth to the fighting instead of button mashing.
Look and Feel
The look of the games should be rustic and raged to fit the setting and plot. The game should feel fast but not to fast as to be quake style of speed.

Story

Plot
In this game, the setting will be in a post-apocalyptic where an individuals strength is all that you've got. You have to move from level to level defeating enemies, gaining and proving your power. Each step will bring you closer to being what you've always wanted.

User Interface (controls)

UI
The UI will be minimal and give few details away about the world around the player. There will be a map in the players inventory they can earn and a compass to give a sense of direction. When an ability is used a small icon will appear to show the cool-down of said ability.
Controls
The controls will be focused on combat but there will be some controls for opening objects, inventory, map, etc.. The attacks will be used on the two mouse buttons for light and heavy attacks with abilities controlled on the keyboard.

Characters

A.I
The A.I wont be given a huge piece of story or character development as they are they're to make populated areas feel lively and give the fighting moments a fun aspect instead of worrying whats gonna happen.

Character 1

Name: Unknow
You, are a survivor in this world and strive to find a safe place for the people you care about. To fight is to live, and to live is to survive. So you learn to fight and to prove your strength and for the safe keep of your loved ones.

Level Design

Art-style
The art style will be basic at most but with some shell-shading to give it an old feel but in an apocalyptic world where everything is messed-up.

Audio & Sound F/x

Sound FX
The game will mostly be silent with just some ambient noises like wood or metal gates creaking under pressure or wind. During the combat scenes, no music will be played but a slight tempo will be heard as to give a beat to fight along to and give some motivation in the action.