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GDP - RETRO MODERN

GDP - RETRO MODERN

Created by Joshua Henson

AIM & GOALS FOR THE BRIEF

To pick a retro style game and redesign it using today's industry trends redesigning it in a 3d environment

I will use Unreal Engine To make my chosen game for me is Alone In The Dark a horror survival game and add new features to improve upon the game.

My aims:

- Build a new inventory system That works

- Design picks for the player

- Create a 3d world for the player to move in

- create enemy ai for the player to fight

- A new HUD system with working components


Tasks:


Task 1

Formulate a project

You need to consider what project you are going to select and discuss it with your tutor to make sure it is suitable

You should then create a project specification document highlighting any procedures you are going to follow.

Create a project plan


Task 2

Be able to implement the project within agreed procedures and to specification

Produce a record of all project procedures used

Implement the project within agreed procedures and to specification

Task 3 (1000 word Report)

Evaluate the project outcomes

Use appropriate project evaluation techniques


 


Genre
HORROR SURVIVAL
GamePlay
SURVIVAL GAMEPLAY
Target audience & platforms
PC
Look and Feel
3D REIMAGINATION OF THE GAME USING TO TECHNOLOGY

Applications I WIll Use For The Brief

I will be using a range of design applications throughout the brief they're as followed:

- Unreal Engine Version 4.21

- Word & Excel For All documentation

- Millanote For Moodboards

- Dundoc.com for the GDD

- Epic Games Store For the assets

- virtus Learning HUB - Youtube tutorial series on how to design a Horror survival from scratch

- Virtus Learning Hub.com - For the Horror Hud assests assets - will include the folder with Hand in material

How to Play

The controls will be suited to my client (left handed) also will using PC formated  

Technical

The Project will be made within Unreal Engine 4

Level Design

As this project is a reimagination of a retro game I want to have an exploration zone as this opens up more opportunities for development so I wanna design an open area and using features I'm creating will only let the player advance if they've completed certain tasks, an example being find the key to get in the mansion which this will trigger a save file to which if the player dies it'll load up player last completed objective I will provide screenshots of ideas I create

User Interface

The UI will be minimal so the screen isn't cluttered the U

Artwork (design)

This section will contain level ideas that I've mocked up quickly to get an idea of what I want my level to look like.

Heads Up Display

The players Huid will feature 4 pieces of information that I will design through blueprints those will be:

- stamina

- Hunger

- battery life as there's a flashlight

- Inventory system

These will be all dynamic so when certain actions are made these will change on screen

Character 1

The Character will have a range of functions I will set mechanics that add more survival to the horror aspect but also this will encourage exploration around the level to find key items to progress through the level.

Player View

The players view will be a first-person view compared to a third person as development wise it'll speed up as I don't have to worry about character animation as much but I also think it will be more immersive for the player  when playing as from looking at research the games cameras are either fixed in the corner or your in a 3rd person view which takes away the scare factor of the game and defeats the purpose in my opinion of being a horror game.

Evaluation

The evaluation will reflect what I have done throughout the brief discussing strengths & weaknesses, also so discuss how I found the process of development.

The evaluation will be made through Microsoft Word