Game Introduction
- Genre
- Steer Clear is a 3d platform game allowing the player to control a Sphere through a meandering pathway filled with challenging obstacles as each level progresses.
- GamePlay
- Target audience & platforms
- The target audience is intended towards anyone between the ages of 10 onwards. This is a Unity built game designed for PC and Mac Users.
- Look and Feel
- Steer clear is a 3D experience located in a vibrant mountainous area. A calm song will play in the background as well as the sounds of nature and birds. The player is able to control a heavy Sphere through a pathway brimming with challenging obstacles using the arrow / WASD keys and the spacebar.
Story
How to Play
1) Using the WASD / arrow keys to move around and the spacebar to jump, the objective is to control a Sphere through a meandering pathway that is filled with challenging obstacles as each level progresses.
2) Shiny gem rewards are given after facing challenges. Collect them all to unlock different Sphere colours.
3) Jump and Speed boosts are available for certain obstacles. This makes it so the Sphere gets an automatic boost whether it's a long jump or a faster pace.
4) The goal is to get to the flag pole in order to finish the level !
Artwork (design)
The design of the game will have a simple 3D mountainous background.
The player model will be a Sphere in third person.
The platform will be a grassy pathway which twists in different directions, the layout will be the same although the main aspect of the game are the obstacles involved which will be scattered throughout it.
Technical Requirements
This game will be suitable for low end PCs as the design won't be extremely complicated. The background will be a mountainous area and there will be a grassy pathway floating in the sky filled with obstacles. Some obstacles will be moving but it shouldn't affect the performance.
Heads Up Display (HUD)
Characters
Level Design
All of the levels have a similar layout which involves a grassy pathway and the only difference will be the number of obstacles and how difficult they are as each level progresses. The mission is to collect the gems and to get to the finish pole. The background will be a simple mountainous landscape and the pathway will be floating in the sky so when the player falls off the map they instantly get a game over.
Global Elements
Player View
Game Flow Chart
Audio & Sound F/x
Technical Requirements
Player Elements
Splash Screens
Menu Fx
Technical
The game is going to be designed with the Unity game engine. This game is only available to PC / Mac users with a functioning keyboard / mouse and/or trackpad.
User Interface (controls)
The player can use the W or the arrow key (up) to move forwards.
The player can use the A or the arrow key (left) to move left.
The player can use the S or the arrow key (down) to move down.
The player can use the D key or the arrow key (right) to move right.
The player can use the spacebar to jump.