Home Close

Close

GDDWeek06

GDDWeek06

Created by aaron lynch

Game Introduction

Game Introduction:

Sidescroller/ Rhythm game where the player has to complete a series of challenging levels that are filled with obstacles and random events that could fail them in the blink of an eye.

Genre
The Genre of the game is going to be a Side scroller / rhythm game. The game will be quite similar to the games I was inspired by, but I feel the likes of power ups and random events is whats going to really make it different from anything else out at the moment. The fact that players can learn the levels is still there but the added features just make it that bit more challenging
GamePlay
The player of the game will take control of a square object, the player must successfully make it to the finish line in a series of levels. The player will not have control over the movement of the object as that is that makes the game a challenge. The game will have a fixed speed in which the player will be moving from "to the right". The player will have to jump over a series of obstacles such as squares and triangles. If the player collides with one of these obstacles they will fail the level and be put back to the start. For the likes of the Triangles, the player can also fail if they land on them as they are pointy, the player can land on top of squares no problem and glide right over them, but for triangles they will have to jump over them in order to progress. I would like to also include some sort of "Random Event" to the game, so that it cant just be 100% memorized. This is just to spice things up a little bit. I would like to have say some sort of enemy or character shooting moving spikes or some sort of obstacle at the player that will also fail them if they are hit. Another game aspect I would like to include is, within the level design I would like to include "Hidden" paths that the player can find power ups to say give them 1/2 movement speed for 15seconds. This will just take the game back a notch for a few seconds. This will enable the player to really learn the levels as these power ups can really help them to completing it. The game will also feature a UI system upon launching the game. The player will be greeted with a Levels button as-well as a characters button. When the player clicks on the levels button it will open a new menus that will display all levels of the game. The characters menu will have interchangeable skins for the player model that the player unlocks via completing the levels of the game.
Target audience & platforms
Target Audience is anyone really who likes rhythm/sidescroller games. Currently the game is only being developed for PC Only.
Look and Feel
Look and feel of the game
The look and feel is the game is going to be quite calming. I am going to use flat colors that blend well together with some sort of backdrop behind the level. Visually the game is going to be pleasing, but its not going to steer the player away from the challenge at hand

User Player Model

The User player model is going to be a Square with different designs on the facing side the player can see. The player can unlock different designs or "Skins" as they complete levels within the game.